At the moment, the innovativeness of NFT gaming with its tokenomics raises questions about possible money earned by developers and the trivial return of funds to players by getting tokens for certain activities.
But that's not the point now; it's for the sake of example. Projects are getting harder and harder to break even due to high competition and high development costs. And that's why we're seeing this notorious pay-2-win.
But Polygon's VP decided to speak out as he sees the benefits of play-2-earn on the player side. One of the main arguments Goel made is that the traditional business model that NFT games compete with maybe inherently be weaker. In conventional games, users typically buy in-game items with real money but cannot sell those items to get back their dollar value.
"We just want to allow users to own the content they buy. And if they decide to sell it, great, if they decide to keep it, great [...] But even if you get a penny back, that's better than nothing, right?" quipped Goel.